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1. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
You plan on giving this new ewar module to amarr? Why not switch it so every race get a tier 1 and tier 2 bonused ewar capability? For example: Minmatar: target painters and neuts - incapacitating the cap hungry amarr ships Amarr: Tracking disr...
- by LtCol Laurentius - at 2015.10.05 18:27:12
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2. AT13 EVE TV - in EVE Alliance Tournament Discussion [original thread]
CCP Logibro wrote: It's going to be a little different this year. The first weekend (which in the previous tournaments was the first two weekends, just put together) will not be broadcast. The second and third weekends will have a full studio...
- by LtCol Laurentius - at 2015.05.15 18:05:01
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3. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
I dont know if this point has been raised (it might well have), but the one thing I cant wrap my head around is why you would restrict the ability to dock to XL-structures? I mean, building a "space home" is a goal for a not insignificant segment...
- by LtCol Laurentius - at 2015.03.27 14:42:45
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4. Jester Trek Latest Blog - in EVE General Discussion [original thread]
I think this thread confirms beyond any reasonable doubt that Ripard Teg is onto something when it comes to the perceptions and attitudes of a surprisingly large portion of the EVE community. Seriously guys, some of you should take a step back an...
- by LtCol Laurentius - at 2014.03.28 00:30:00
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5. Important Nerf to Station S&I Line Costs - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Gizznitt Malikite wrote: I did not propose this on behalf of 'new players', and I even created a "Con's" section where I specifically mentioned this has the potential to be mildly detrimental to 'new players' by increasing th...
- by LtCol Laurentius - at 2014.03.10 22:54:00
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6. Sticky:[Future Rubicon Point Release] Hull Repair Drones - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: It will be a few weeks since our testing priority right now is the new Universe Data changes that are on SISI as we speak. -Fozzie new Universe Data changes?
- by LtCol Laurentius - at 2014.01.30 15:09:00
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7. New Eden Faces - in EVE General Discussion [original thread]
Mizhir wrote: Alice Saki wrote: Add Monocle get down voted to hell :D :D :D :D It's just because the voters dont want kickass girls. They prefer the pretty little princesses. Nah not really. But back in 2011, during the summer of rag...
- by LtCol Laurentius - at 2014.01.12 23:33:00
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8. Pheonix Fix - in Player Features and Ideas Discussion [original thread]
What is a Pheonix?
- by LtCol Laurentius - at 2014.01.12 23:04:00
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9. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Sura Sadiva wrote: MisterAl tt1 wrote: Nor FW problems are covered. Maybe deny anchoring those within 75km of any signature? So that they are used only in fleet fights and other more unpredictable situations. This could fix a lot of pote...
- by LtCol Laurentius - at 2014.01.09 13:32:00
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10. It would be nice if you could walk around your ship like this. - in Player Features and Ideas Discussion [original thread]
Very customizable ships. Incredibly immersive environments. PVP. Forge your own destiny and story. Ships manned by multiple players....and occulus rift support! Wow. Just wow. CCP, take head. This is gonna be a serious contender.
- by LtCol Laurentius - at 2014.01.02 19:06:00
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11. Announcement:Unscheduled Downtime - 31/12/2013 - in EVE General Discussion [original thread]
Elfi Wolfe wrote: So who's station was to come out of reinforcement this time? A PL/N3/Goon station. Take you pick based on bias. Moron.
- by LtCol Laurentius - at 2013.12.31 22:49:00
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12. Where where you 6 months into Eve? - in EVE General Discussion [original thread]
With Agony Unleashed (under CEO Rells) in Pure Blind, flying mostly frigates, destroyers and the occasional assault frigate against everyone that wanted to pew pew (IRON was prominent on that list, as well as Paxton, Ultima rati0, Executive Outcom...
- by LtCol Laurentius - at 2013.12.18 20:53:00
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13. Proposal: Close the training speed gap beween null and highsec with new boosters - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: Domanique Altares wrote: This idea is ripe to fall prey to an altered version of Malcanis' law. Space rich incomes will determine the market price point of these proposed boosters, and they will end up costing no less (and l...
- by LtCol Laurentius - at 2013.12.05 22:25:00
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14. Proposal: Close the training speed gap beween null and highsec with new boosters - in Player Features and Ideas Discussion [original thread]
Aivo Dresden wrote: So what you're saying is that you can't afford to replace your losses? Then the problem in your case is just that you can't afford to PvP in null. Simple as that. I *KNOW* I can't; so I don't. Hence I joined RvB. Nope, th...
- by LtCol Laurentius - at 2013.12.05 22:22:00
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15. Proposal: Close the training speed gap beween null and highsec with new boosters - in Player Features and Ideas Discussion [original thread]
Aivo Dresden wrote: So what if someone goes on vacation for 2 weeks, not everyone has the time to log in every 7 days and go buy a booster and so on. Are we back to setting alarm clocks at 4h30 am because a booster is running out? Not if you ...
- by LtCol Laurentius - at 2013.12.05 20:26:00
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16. Proposal: Close the training speed gap beween null and highsec with new boosters - in Player Features and Ideas Discussion [original thread]
Domanique Altares wrote: This idea is ripe to fall prey to an altered version of Malcanis' law. Space rich incomes will determine the market price point of these proposed boosters, and they will end up costing no less (and likely far, far more)...
- by LtCol Laurentius - at 2013.12.05 18:53:00
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17. Proposal: Close the training speed gap beween null and highsec with new boosters - in Player Features and Ideas Discussion [original thread]
Aivo Dresden wrote: LtCol Laurentius wrote: Oh I am very familiar with the risk vs reward argument. Supposedly, greater risk should mean greater potential reward. But for skill training, its completely the other way around. By the risk/rewar...
- by LtCol Laurentius - at 2013.12.05 18:09:00
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18. Proposal: Close the training speed gap beween null and highsec with new boosters - in Player Features and Ideas Discussion [original thread]
Aivo Dresden wrote: LtCol Laurentius wrote: And just to invite a philosophical discussion: Why should beeing in null come with a cost in training speed? What is your reasoning why that is good for the game? I'll answer this for you. First ...
- by LtCol Laurentius - at 2013.12.05 17:42:00
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19. Proposal: Close the training speed gap beween null and highsec with new boosters - in Player Features and Ideas Discussion [original thread]
Aivo Dresden wrote: Sal Landry wrote: Says the guy whose alliance policies are completely designed around everyone being able to use +5's and not getting podded despite being at war 100% of the time. No one is FORCING you to go PVP and los...
- by LtCol Laurentius - at 2013.12.05 16:38:00
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20. Proposal: Close the training speed gap beween null and highsec with new boosters - in Player Features and Ideas Discussion [original thread]
Aivo Dresden wrote: I see what the problem is. You're one of those "I want everything, with all advantages, without having to compromise" kind of players. Constructive. How old are you? 12?
- by LtCol Laurentius - at 2013.12.05 16:29:00
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